![]() Fixed a bug where spreaded Disease would immediately spread again, and again. Thanks to our players for finding that bug. Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Allows double click to load a savegame. When cycling through units the camera now moves to the selected unit on the screen. Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies. Added a loading indicator to campaign menu in case it takes some time to load all available campaigns. Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization. Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods will now follow/investigate hostile sightings correctly. Fixed bug where petrified units could still use free actions" "Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. Ambushers remain on their hex after ambushing and killing a unit. (Difficulty Setting still impacts XP progression) You can now be better (but also worse) than the AI and paying for keeping XP is more useful. ![]() XP progression does no longer scale with Player Army. Thunderers now have a missile range of 3. The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect) On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses. We now grant and display mission rewards for some maps in the Battle Outcome screen. Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army. Berserkers, Cleavers and Ulnar have more health Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. Should lead to a less annoying Sunken Lands. Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. ![]() Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Added new skirmish maps: Battle Lines and Coastal Defense New Training – your heroes offer new training to your units from the start of the campaign.Changelog for Update v0 (added 13 September 2019): New Vendors – make use of various merchants and vendors These will also be added to the Onslaught campaign roster! New Main Heroes, New Skills: Moira, the young Transmuter and Filos, the haughty general, all with new faction abilities and skill trees. New secondary heroes such as Szzlag the Devourer and Ocram, the Transmuter each with their own skill tree. New units: 5 new Frost Trolls and 5 different types of Shadow Creatures roam the land. New environments: Winter has come to Keldonia with two new map themes New Faction: Play as the Empire and experience a very different style of campaign with new faction rules. Shadow Forces: A swarm of demonic creatures that can infect settlements and transform them into shadows portals Will you fight the new threat to Keldonia’s very existence or join the Shadow forces and plunge the world into darkness forever? Over 40 maps allow you to play completely different campaigns. A branching story campaign: Combining the best of the first two campaign systems, Empire Aflame provides an intense story following the young Transmuter Moira in her rise to power while offering a wealth of map choices and completely different ways to play.
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